Last Z Field Research Costs — Recharge Shield Path and Total Badge Cost

Research Costs • Updated March 15, 2026 • Branch breakdown

By Last Z Guides

Field Research is the heavy follow-up branch after Siege to Seize. It matters because Recharge Shield sits at the end of an already expensive path, so this page shows exactly where the real badge wall begins.

Use this page to see the total Field Research badge cost, understand the full branch structure, and judge whether your account is ready to push all the way to Recharge Shield after Siege to Seize.

Quick Answer

Best Field Research rule for most players: treat the branch as a serious late research commitment, not a casual follow-up. The full path costs 594,430 badges, and the last three nodes alone consume 411,500 of that total before you finish Recharge Shield.

  1. Full branch cost · 594,430 badges
  2. Unlock requirement · 100% Siege to Seize
  3. Final node · Recharge Shield at 594,430 cumulative badges

Key note: Field Research becomes dramatically more expensive at the end. The two level-20 nodes and Recharge Shield together make up most of the branch cost.

Field Research Summary

Field Research is where branch planning stops being about cheap node hopping and starts becoming a real badge wall. The opening and middle rows are manageable, but the final stretch to Recharge Shield is where most of the total cost lives.

Field Research Tree Overview

This overview groups the full Field Research branch into node totals, so you can see how the three-way combat path narrows back into the two huge level-20 nodes before Recharge Shield.

Field Training I
Field Training I
Lv. 1-10 1-10
10,180 badges
Camo Coating I
Camo I
Lv. 1-10 1-10
10,180 badges
Mobility Enhancement
Mobility Enh.
Lv. 1-10 1-10
15,270 badges
Melee Combat
Melee Combat
Lv. 1-10 1-10
15,270 badges
Weapon Upgrading
Weapon Upg.
Lv. 1-10 1-10
15,270 badges
Target Training
Target Training
Lv. 1-5 1-5
8,220 badges
Arms Assembly
Arms Assembly
Lv. 1-5 1-5
8,220 badges
Quick Assembly
Quick Assembly
Lv. 1-5 1-5
8,220 badges
Stronger Armor
Stronger Armor
Lv. 1-10 1-10
30,700 badges
Shield Upgrade
Shield Upgrade
Lv. 1-10 1-10
30,700 badges
Tactical Cover
Tactical Cover
Lv. 1-10 1-10
30,700 badges
Field Training II
Field Training II
Lv. 1-20 1-20
154,600 badges
Camo Coating II
Camo II
Lv. 1-20 1-20
154,600 badges
Recharge Shield
Recharge Shield
Lv. 1-10 1-10
102,300 badges

Full Field Research Node Cost Table

These totals show how many badges each node consumes across its full level range. Use this view when you care about branch planning instead of single-level micro-costs.

Node Levels Total Badges
Field Training I Lv. 1-10 10,180
Camo Coating I Lv. 1-10 10,180
Mobility Enhancement Lv. 1-10 15,270
Melee Combat Lv. 1-10 15,270
Weapon Upgrading Lv. 1-10 15,270
Target Training Lv. 1-5 8,220
Arms Assembly Lv. 1-5 8,220
Quick Assembly Lv. 1-5 8,220
Stronger Armor Lv. 1-10 30,700
Shield Upgrade Lv. 1-10 30,700
Tactical Cover Lv. 1-10 30,700
Field Training II Lv. 1-20 154,600
Camo Coating II Lv. 1-20 154,600
Recharge Shield Lv. 1-10 102,300

Where Field Research Fits in the Research Order

Field Research only appears after the account has already cleared the core mid-game research path. It is the branch that follows Siege to Seize once you are ready to convert badge spending into heavier combat scaling.

For the broader order around Peace Shield, Siege to Seize, and late-game badge planning, use the Research Guide.

Key Field Research Checkpoints

Opening pair — 20,360 badges

Field Training I and Camo Coating I together cost just 20,360 badges, which makes the branch look cheaper than it really is.

First combat spread — 66,170 badges

Once the three Lv. 1-10 middle nodes are done, you have already moved past the cheap opener and into the real body of the branch.

Before the final wall — 182,930 badges

The first 11 nodes cost 182,930 badges in total. That means the remaining two Lv. 1-20 nodes and Recharge Shield still account for 411,500 badges.

Recharge Shield reached — 594,430 badges

Recharge Shield is the final payoff node. It is very strong, but the account must already survive the two 154,600-badge level-20 nodes before finishing the branch.

What Comes Next After Field Research

Field Research is not just another stat branch. It is the bridge into troop-specific late-game research, which is why most players only push it after the earlier badge-efficiency branches are already finished.

If you are working backward from this branch, use the Siege to Seize Costs page to see the requirement immediately before it. For broader sequencing, use the Research Guide and Power Guide.

Field Research FAQ

How many badges does Field Research cost in Last Z?

Field Research costs 594,430 badges in total. The final three nodes alone consume 411,500 badges, which is why the branch feels much more expensive at the end.

What unlocks Field Research?

Field Research requires 100% Siege to Seize before it becomes available in the lab.

What is the final node in Field Research?

The final node is Recharge Shield. It costs 102,300 badges on top of a branch that already includes two 154,600-badge level-20 nodes.

Is Field Research worth it?

Yes, but mostly for accounts that are already deep into the late-game badge path. The branch is powerful, but it is far too expensive to treat like an early side investment.

What does finishing Field Research unlock?

Completing Field Research unlocks the troop-specific Shooter Training, Assaulter Training, and Rider Training branches.

Verification & Review

Game mechanics and numbers may change with updates. This guide was last validated in March 2026.