Last Z HQ Construction Cost Table - Levels 1-35
Checked in game with server 403 players: use this table to plan Last Z HQ levels 1-35 by cost, hero cap, prerequisite building, steel requirement, and base build time. For upgrade order, Sophia savings, and HQ31-35 strategy, use the HQ Upgrade Guide.
HQ Construction Cost Table
Levels 1–35 • 36 rows
M — Values in millions
| HQ Level | Heroes Level CapHero cap | Wood (M) | Food (M) | Zent (M) | Steel (M) | Building 1Bldg 1 | Building 2Bldg 2 | Time |
|---|---|---|---|---|---|---|---|---|
| 1.0 | 5.0 | 0.012 | — | — | 0.0 | — | — | 0.0 |
| 2.0 | 10.0 | — | 0.0103 | — | 0.0 | — | — | 3s |
| 3.0 | 15.0 | — | 0.0155 | — | 0.0 | — | — | 5s |
| 4.0 | 20.0 | — | 0.0233 | — | 0.0 | — | City Walls | 01m57s |
| 5.0 | 25.0 | — | 0.0466 | — | 0.0 | Assaulter Camp | Radar | 13m20s |
| 6.0 | 30.0 | 0.1399 | 0.1399 | 0.0274 | 0.0 | — | Military Center | 19m43s |
| 7.0 | 35.0 | 0.2799 | 0.2799 | 0.0548 | 0.0 | Training Ground | Alliance Center | 40m38 |
| 8.0 | 40.0 | 0.4479 | 0.4479 | 0.0878 | 0.0 | Assaulter Camp | Laboratory | 01h15m53s |
| 9.0 | 45.0 | 0.7166 | 0.7166 | 0.14 | 0.0 | Hospital | Laboratory | 01h50m14s |
| 10.0 | 50.0 | 0.8599 | 0.8599 | 0.168 | 0.0 | Shooter Camp | Laboratory | 02h45m22s |
| 11.0 | 55.0 | 2.1 | 2.1 | 0.421 | 0.0 | Rider Camp | Laboratory | 03h53m03s |
| 12.0 | 60.0 | 3.6 | 3.6 | 0.716 | 0.0 | City Walls | Laboratory | 05h00m53s |
| 13.0 | 65.0 | 4.0 | 4.0 | 0.788 | 0.0 | Alliance Center | Laboratory | 08h01m47s |
| 14.0 | 70.0 | 5.6 | 5.6 | 1.1 | 0.0 | Assaulter Camp | Laboratory | 12h51m13s |
| 15.0 | 75.0 | 7.8 | 7.8 | 1.5 | 0.0 | Shooter Camp | Laboratory | 18h16m50s |
| 16.0 | 80.0 | 14.0 | 14.0 | 2.7 | 0.0 | Rider Camp | Laboratory | 1d03h25m15s |
| 17.0 | 85.0 | 18.2 | 18.2 | 3.5 | 0.0 | City Walls | Laboratory | 1d15h37m52s |
| 18.0 | 90.0 | 31.9 | 31.9 | 6.2 | 0.0 | Alliance Center | Laboratory | 2d |
| 19.0 | 95.0 | 38.2 | 38.2 | 7.5 | 0.0 | Assaulter Camp | Laboratory | 3d07h55m33s |
| 20.0 | 100.0 | 68.9 | 68.9 | 13.5 | 0.0 | Shooter Camp | Laboratory | 5d09h55m39s |
| 21.0 | 105.0 | 96.4 | 96.4 | 18.9 | 0.0 | Rider Camp | Laboratory | 3d01h23m29s |
| 22.0 | 110.0 | 125.4 | 125.4 | 24.6 | 0.0 | City Walls | Laboratory | 12d |
| 23.0 | 115.0 | 156.8 | 156.8 | 30.7 | 0.0 | Alliance Center | Laboratory | 18d |
| 24.0 | 120.0 | 196.0 | 196.0 | 38.4 | 0.0 | Assaulter Camp | Laboratory | 25d03h44m00s |
| 25.0 | 125.0 | 333.2 | 333.2 | 65.3 | 0.0 | Shooter Camp | Laboratory | 35d03h37m36s |
| 26.0 | 130.0 | 466.5 | 466.5 | 91.4 | 0.0 | Rider Camp | Laboratory | 49d03h28m39s |
| 27.0 | 135.0 | 606.4 | 606.4 | 119.0 | 0.0 | City Walls | Laboratory | 63d20h07m14s |
| 28.0 | 140.0 | 806.5 | 806.5 | 157.7 | 0.0 | Alliance Center | Laboratory | 82d22h33m25s |
| 29.0 | 145.0 | 1100.0 | 1100.0 | 221.3 | 0.0 | Assaulter Camp | Laboratory | 107d18h31m27s |
| 30.0 | 150.0 | 1400.0 | 1400.0 | 277.1 | 0.0 | Shooter Camp | Laboratory | 140d01h16m53s |
| 31.0 | 155.0 | 1200.0 | 1200.0 | 241.4 | 2.2 | Rider Camp | — | 136d22h58m16s |
| 32.0 | 160.0 | 1400.0 | 1400.0 | 289.8 | 3.1 | City Walls | — | 164d08h21m55s |
| 33.0 | 165.0 | 1700.0 | 1700.0 | 347.6 | 4.1 | Alliance Center | — | 197d05h14m19s |
| 34.0 | 170.0 | 2000.0 | 2000.0 | 399.5 | 5.3 | Assaulter Camp | — | 226d19h13m28s |
| 35.0 | 175.0 | 2300.0 | 2300.0 | 459.8 | 6.4 | Shooter Camp | — | 260d19h42m29s |
| Total | — | 14083.9562 | 14084.0399 | 2820.903 | 21.1 | — | — | — |
HQ Strategy Notes
- HQ unlocks most buildings in your base and sets the maximum level for heroes and buildings.
- Each HQ level requires specific prerequisite buildings — check Building 1 and Building 2 columns before committing resources.
- Resource spikes are visible in the table — plan upgrades around events or bonuses to reduce downtime.
FAQ
What does the HQ level cap affect?
HQ level sets the maximum level for heroes and buildings. The table lists the hero level cap for each HQ level.
Where are HQ24 and HQ31-35 requirements in the table?
Use the Building 1 and Building 2 columns for prerequisites, then check the Steel column for HQ31-35 planning.
When does Steel start being required for HQ upgrades?
Steel starts at HQ31 in this table. HQ1-30 show zero steel, while HQ31-35 add steel costs level by level.
What do the resource columns mean?
Wood, Food, Zent, and Steel show the resource costs for each HQ upgrade. Values are in millions (M).
How to Read This Table
- Hero cap — Maximum hero level at this HQ level
- Building 1/2 — Prerequisite buildings required for the HQ upgrade
- Time — Base construction time for the upgrade
Before Starting an HQ Upgrade
- Checked in game with server 403 players: the table is meant for planning HQ levels, prerequisite buildings, resources, and build-time spikes.
- Before starting a long upgrade, open your live HQ screen and confirm the current cost, required building, and speedup need.
- Server groups and updates can change values, so treat the in-game upgrade screen as the final check.