Season 4: Vampire / Moonlit Elegy

Season guide · Last Z Guides

Quick Answer

Start Season 4: Vampire / Moonlit Elegy with Shadow Spring production and Serum Lab resistance. In Week 1, use both daily reward allowances: 30 daytime Fatty monsters and 30 nighttime Fatty monsters. Night starts at 03:00, 11:00 and 19:00 JP/KR Time. Complete up to three Hunter’s Contracts per day, and prioritize useful cards in Slot 4 because its buffs apply to all squads.

Which Season Is Moonlit Elegy?

Vampire / Moonlit Elegy is Season 4 in the current sequence:

SeasonTheme
Season 2Winter / Everfrost
Season 3Dinosaur Origin
Season 4Vampire / Moonlit Elegy
Season 5Theme not yet confirmed

Older servers played an additional season before Winter, so their guides call Moonlit Elegy Season 5. Match guides by the Vampire theme and system names. An old S5 title does not name the season after Vampire, or establish the hero-release schedule on a newer server.

What Changes When Vampire Season Starts?

The seasonal map returns to a territory race: city ownership resets, alliances establish their positions again, and Werewolves and Succubi become the regular seasonal hunting targets. The new progression chain adds the Mysterious Witch, Moonlight Collection, formation blessings and a Night Market funded by Moon Tokens.

The practical difference from Dinosaur Origin is the night schedule. Night Succubi and hunter camps appear during Night Falls, while other activities have their own weekly windows. Your ordinary farming routine will not automatically complete the night-event tasks.

Before the transition, finish any expiring Dinosaur exchanges and claims. Agree your alliance's opening location and which night window its rally leaders can attend. Keep seasonal shopping separate from your Diamond reserve.

Season 3 to Season 4: Familiar Mechanics, New Names

Several S4 targets and resources serve familiar S3 roles:

Season 3Season 4
RaptorWerewolf
StegosaurusSuccubus
Cretaceous Dragon Scale / Cretaceous ScalesShadow Blood Crystal
Cycad Leaf / Fern LeavesHoly Water
Dinosaur Egg / Ancient Dino EggsSilver Moon Coin

Dark Succubus and Demon Stone are new in S4. Use the comparisons to recognize each system’s role; S3 costs and reward limits are not an S4 reward table.

Seasonal Buildings and Upgrade Order

BuildingMain benefitUpgrade decision
Shadow SpringProduces Holy WaterEstablish production early; improve it when Holy Water is delaying the lab
Serum LabRaises Virus ResistancePrioritize a level that lets you beat a stronger hunting target
Command CenterAdds seasonal Troop DMGDevelop after hunting and production are established
Fire Control CenterAdds seasonal Troop ATKCompare its next upgrade cost with the other combat buildings
Defense FortressAdds seasonal Troop DEFBuild combat durability alongside your damage upgrades

Place the seasonal buildings and follow the season's construction tasks. Shadow Spring and Serum Lab work together: the spring supplies Holy Water, and the lab reduces the resistance problem against stronger monsters. Calling the lab the first priority does not mean leaving production undeveloped.

When a target is too difficult, separate the two problems. If Virus Resistance is below its requirement, a lab upgrade addresses the seasonal penalty. If resistance is sufficient but the rally still loses, improve the formation or arrange stronger alliance support. More resistance alone does not guarantee a win.

Use each building's upgrade screen for its material recipe. Holy Water and Shadow Blood Crystals support seasonal construction, but the spring's recipe should not be assumed identical to the lab's. Winter building percentages and level breakpoints are not Vampire upgrade targets.

Resources: Where They Go

ResourceMain sourcesMain use
Holy WaterShadow Spring productionSeasonal building upgrades
Shadow Blood CrystalOrdinary Werewolves and SuccubiSeasonal building upgrades
Demon StoneSeasonal monsters, first-clear reward chests and activitiesMysterious Witch affection
Moonlight VoucherWitch rewards and seasonal activitiesDraws in Moonlight Divination
Silver Moon Coin / Moon TokenDuplicate cards, monster rewards and event tasksSilver Moon Shop and Trade Hub Night Market
Silver IngotSealed Duchess reward trackDonations for Eternal Night Duke

These resources serve different jobs. A Witch upgrade uses Demon Stones; it does not consume your construction crystals. A Moonlight Voucher buys a draw, while a Moon Token buys shop goods. Check the currency icon before comparing two offers with similar item names.

The Silver Moon Shop uses Silver Moon Coins, called Moon Tokens in older guides. They serve the same seasonal-shop role as Dinosaur Eggs in S3. Moonlight Coupons are the Witch rewards used toward Moonlight Collection Cards; the card-draw screens described below call them vouchers. Coupons and shop coins serve different jobs.

Werewolves, Succubi and First-Clear Rewards

TargetFuelPurpose
Werewolf8Accessible seasonal farming while resistance develops
Ordinary Succubus16Stronger seasonal target and a source of construction crystals
Night Succubus16Night Falls objectives and weekly ranking

First clears add rewards while you work through accessible monster levels. Open the reward chests containing Demon Stones and deliver the stones to the Witch. This is separate from repeatedly farming a level you have already cleared; do not read “first kill” as a promise that the same first-clear chest resets daily.

Choose ordinary targets by resistance, successful kills and rewards per Fuel. A Succubus costs twice as much Fuel as a Werewolf. If the displayed crystal reward is also twice as large, the crystal return per Fuel is equal; first-clear rewards and reward-attempt limits can still change which target you should take next.

Daytime and nighttime Fatty monsters have separate daily reward counters. In Week 1, you can receive rewards from 30 daytime monsters plus 30 nighttime monsters each day: 60 rewarded kills across the two allowances. Spending all 30 daytime attempts does not use your nighttime allowance.

Reserve Fuel for both sets of rewards. Their reward lists differ, so night hunting is not a guaranteed replacement for construction-crystal farming. The Week 1 limit does not establish later-week limits or transfer S3’s 30-to-15 rule to S4.

Night Falls: Times, Duration and Ranking

Night Falls starts every day at 03:00, 11:00 and 19:00 JP/KR Time. These are Japan/Korea times, not your device’s local time. Each night grows by one hour per week; from Week 8, the season enters Eternal Night.

Season weekLength of each night window
11 hour
22 hours
33 hours
44 hours
55 hours
66 hours
77 hours
8 onwardEternal Night

Night Succubi appear during these windows. Weekly ranking follows the highest-level Night Succubus defeated, with an earlier qualifying kill winning a tie. The player who starts the successful rally receives ranking credit; joining another player's rally does not give you that leader's position. Weekly ranking rewards arrive by mail on Monday.

There are also rally-count tasks, which reward Moon Tokens, Moonlight Vouchers and Power Cores. Read the task verb: a “launch” objective requires you to lead, while “launch or join” allows participation. A strong player can help others finish their qualifying kills by joining their rallies instead of always taking the leader slot.

For an early-season session, reserve Fuel before the window, decide who needs a ranking kill, and tackle the highest target that group can reliably beat. Once that goal is complete, use the remaining time for task progress. More low-level kills can advance tasks without improving your highest-level ranking.

Mysterious Witch and Card Progression

Demon Stones → Witch Favor → Moonlight Coupons → Moonlight Collection Cards. Open Season → Mysterious Witch and give her Demon Stones to increase Favor. Her reward track supplies Moonlight Coupons, card chests and ordinary progression items.

Demon Stones feed your card progression, so keep them for the Witch early in the season. Daily hunting and seasonal activities supply stones; first-clear chests are one source, not the whole system.

The card screens have different roles:

ScreenWhat to do there
Mysterious WitchDeliver stones and claim affection rewards
Moonlight DivinationSpend vouchers for a chance to draw cards
Moonlight CollectionInspect owned and missing cards and collection bonuses
Moonlight BlessingAssign available cards to formation or global slots
Moonlight OperationFind the associated Succubus hunting objectives

As affection increases, more blessing slots become available, including the third-formation and global rows. Return to Blessing after unlocking them: an available slot gives no equipped-card benefit until you assign a card.

Do not buy extra Demon Stones merely because the Witch has a long reward track. First account for the stones coming from your normal hunting and event rewards, then decide whether a purchase reaches an unlock you need for an upcoming battle.

Card Rarity, Duplicates and Choice Chests

Moonlight cards come in blue, purple and orange/gold tiers. Draws are random and do not guarantee a card on every attempt. A new card expands the collection; a duplicate converts into Moon Tokens, with the conversion depending on rarity. Duplicates are not a separate card-level upgrade currency.

Keep collection bonuses and equipped blessings distinct. Check both the card's effect and the collection entry before deciding that an unequipped card has no value.

For collection completion, use the random rewards you already have before spending a choice chest: vouchers first, random card chests next, then a selectable chest for a missing useful card. This reduces the chance of choosing a card immediately before a random reward gives you the same one.

That order does not require saving every choice chest until the season ends. A missing card that strengthens your main formation for an imminent battle can be worth selecting now. Compare the immediate benefit with the chance of obtaining it later; avoid selecting an already-owned card when your aim is to complete the collection.

Moonlight Blessing: Which Cards Go Where?

RowAffectsHow to choose cards
1Formation 1Match your main team's troops and combat needs
2Formation 2Use bonuses appropriate to the troops actually deployed
3Formation 3Build around that formation rather than copying row 1 blindly
Global / AllEvery formationPut broadly useful combat bonuses here

You can set up a maximum of four card formations. Slots 1–3 buff the corresponding APC Squads 1–3; Slot 4 buffs all squads. It is the global row, not Formation 4.

If resources are limited, prioritize useful cards for Slot 4: the same bonus can help every squad instead of just one. Choose cards whose effects match the squads you actually use.

For a faction-focused formation, match troop-type cards to its army: Shooters for Wings of Dawn, Assaulters for Blood Rose, and Riders for Guard of Order. A Shooter-specific card is a poor fit for an Assaulter formation even if its rarity is higher.

Start by comparing Troop DMG, HP and damage reduction for the global slots, then allocate useful remaining ATK, DEF and troop-type bonuses to individual rows. Treat a creator's completed orange-card deck as a build example; it is not a requirement for using the system effectively with your current cards.

These are seasonal bonuses. Consider how many battles remain when spending shop currency to finish a temporary card collection.

Weekly Night Activities

ActivityTimingMain job
Night FallsDaily at 03:00, 11:00 and 19:00 JP/KR TimeUse the separate nighttime monster reward allowance
Hunter’s ContractsDuring Night Falls; up to 3 per player per dayFind a Hunter Camp and talk to the Hunter
Night RitualMonday / Wednesday / Friday; 10 minutes after Night begins; lasts 50 minutesAttack Night Altars and complete event tasks
Sealed DuchessTuesday / Thursday / Saturday; 10 minutes after Night begins; lasts 50 minutesJoin the scheduled city-boss activity
Dawn HuntSundayS4 counterpart to S3 Dino Rescue / Black Market Guardian activity
Eternal Night DukeSunday, after Night begins; summoned by the PresidentJoin the server-wide boss event; available from Week 4

Mon/Wed/Fri = Night Ritual; Tue/Thu/Sat = Sealed Duchess; Sunday = Eternal Night Duke. Eternal Night extends monster availability from Week 8; weekly events retain their own schedules.

Night Ritual and Sealed Duchess

Night Ritual: locate the Night Altars on the world map, attack with your alliance and collect the event's combat and task rewards. It runs on Monday, Wednesday and Friday, starts ten minutes after Night begins and lasts 50 minutes. An ordinary monster rally does not complete the Ritual event. Weekly tasks supply Moon Tokens, vouchers and progression materials.

Sealed Duchess: the Tuesday, Thursday and Saturday event starts ten minutes after Night begins and lasts 50 minutes. The Duchess affects alliance-held cities with a curse that weakens their benefits. Rally against her to remove it. This makes the event relevant to alliance territory as well as individual rewards: leaving the boss alive leaves the affected city's benefits reduced.

Duchess tasks also supply Silver Ingots for the later Duke event. Keep those ingots for that purpose instead of treating them as another Moon Token balance. Coordinate these city rallies separately from Night Succubus ranking runs; the same “who gets ranking credit” rule should not be assumed for every boss.

Hunter’s Contracts and Dawn Hunt

Wait for Night Falls, find a Hunter Camp on the world map and talk to the Hunter to unlock Contracts. Each player can complete up to three Contracts per day. Contracts expire, and camps disappear when the night ends.

Gold Contracts are limited. To give other players a chance, take only one Gold Contract first.

Share useful camp coordinates with your alliance. Objectives can involve training troops or spending diamonds, so select work that fits your existing plan. A contract that forces an unnecessary purchase can cost more than its reward is worth. Camp-wide availability is separate from your personal allowance: a visible camp is not a guarantee that a suitable request remains.

Dawn Hunt is S4’s counterpart to S3 Dino Rescue / Black Market Guardian activity. It belongs to the seasonal rampage activities, separate from the Night Succubus ranking. Set aside time for the Sunday event and use its own target, reward counter and tasks; the comparison does not establish identical S3 reward limits.

Eternal Night Duke and Silver Ingots

Eternal Night Duke is a server-wide Sunday event, summoned by the President after Night begins. It becomes available from Week 4. Its preparation uses Silver Ingots, including those earned through Sealed Duchess tasks. The donation phase runs from Monday 00:00 to Saturday 00:00 Apocalypse Time once the event is available.

Donate during that preparation phase and follow your state's announced boss time. The event has its own threat progression, so the donation deadline and the battle appointment are separate things to track. Holding every ingot until the battle starts can miss the preparation window.

Silver Moon Shop and Trade Hub Night Market

ShopCurrencyWhat distinguishes it
Silver Moon Shop / Moon ShopSilver Moon CoinsSeasonal exchange with items unlocking over time
Trade Hub daytime shopDiamondsMap-based shop tied to hub access and control
Trade Hub Night MarketMoon TokensNight shopping competing for the same tokens as the Moon Shop

The Moon Shop includes card-related rewards and account materials such as Golden Wrenches, Power Cores and vehicle module items. New offers unlock through the season, so the first visible shelf is not the complete spending plan. Inspect locked offers before exhausting your tokens on resources or speed-ups.

Trading Hub works the same way as in S3. Ownership belongs to an individual survivor, with benefits for the alliance. Use the Trade Hub capture and shop guide for ownership, access and shopping rules. Hubs come in levels 1–3; their day and night shops use different currencies.

Decide what the purchase accomplishes. A card choice chest gives temporary combat or collection progress; a Golden Wrench advances the vehicle you keep using. Awakening and exclusive-equipment materials matter only when they match an upgrade path available to your account. Compare those outcomes before choosing a discounted item just because it is discounted.

Do not use a video's token-to-diamond value comparison as an exchange rate. Keep both balances separate, and keep your shield reserve outside the daytime shopping budget. For shields, use available Alliance Shop options before spending that reserve.

Season 4 Heroes and Older Awakening Guides

The current Season 4 hero roster includes Queenie, Yu Chan and Amber. Build around the faction you already use: Queenie for Wings of Dawn, Yu Chan for Blood Rose, or Amber for Guard of Order. Their full build advice belongs in the hero guides rather than in a season shopping checklist.

Older Moonlit Elegy videos also cover awakening Oliveira, Scarlett and Evelyn beyond five orange stars into five red stars, followed by exclusive-equipment progression. That is an upgrade system for existing heroes, not another name for the Queenie release group.

Before committing fragments or buying an awakening offer, match the item to the hero and progression screen available on your server. A voucher for a new hero, an awakening badge and an exclusive-weapon breakthrough material solve different upgrade steps. The shared Vampire theme does not establish that every server receives those offers in the same week.

The same caution applies to Mastery: older S5 guides quote a level-90 cap, while current S4 reporting includes level 70. Use your season's displayed cap and skill tree for the build you can actually make. There is no reliable Vampire-specific lab breakpoint here that justifies copying a Winter Support-to-Combat switch.

Glory, Season Rewards and What Ends

Glory War works largely as it did in S3. One important S4 reward use is Universal Materials from Glory Battle rewards for Exclusive Weapon Awakening. Keep weapon awakening separate from hero awakening when choosing an upgrade.

Seasonal hunting and city control contribute to the broader season race, while alliance wars can change the standings. Agree the alliance's war plan and contribution expectations early; a Night Falls ranking is not the season's alliance ranking.

Season reward screens distinguish personal and alliance results. Older-server reward lists include awakening choice boxes, exclusive-equipment materials, diamonds and resources, but that does not establish the exact chest contents for the current S4 cohort. Check which reward track and rank a displayed prize belongs to before setting a target.

ProgressEnd-of-season planning
Seasonal buildings and their bonusesTemporary; do not count them as next season's starting strength
Moonlight card blessingsEffects end with the season
Seasonal city ownershipPart of the map reset, not permanent territory
Hero and ordinary account upgradesSeparate from temporary season power
Unspent seasonal currency and materialsCheck each item's expiry or conversion rule; no universal carry-over rate is established here

Before the final exchange closes, claim completed reward tracks and use expiring currency on the best remaining eligible purchases. Do not hoard Holy Water or crystals on the assumption that an unspent balance increases your final payout: that rule has not been established. Spend construction materials when the upgrade still helps your season plan.

A Practical Daily Routine

Keep permanent upgrades aligned with Alliance Duel and Full Preparedness where practical. The new season adds activities to that routine; it does not remove the value of timing your ordinary account progression.