Last Z Season 3: Dinosaur Origin
Quick Answer
Build your Fern Leaf production and Virus Resistance first, complete Hatch of Legends tasks daily, and budget Ancient Dino Eggs for the weekend Bio Institute Shop. Dinosaur Origin is Season 3; Winter / Everfrost is Season 2. Your companion's attribute bonuses and vehicle skin last only until the season ends.
Keep the Resources Separate
| Resource | Main use | Planning rule |
|---|---|---|
| Fern Leaves | Seasonal building progression | Develop Bio Greenhouse production alongside your lab |
| Cretaceous Scales | Seasonal building upgrades | Hunt targets your resistance and rally strength can handle |
| Ancient Dino Eggs | Bio Institute Shop purchases and refreshes | Set aside eggs for goods before paying to reroll stock |
| Pet Feed | Hatching and growing your companion | Complete the five daily Hatch of Legends tasks |
Do not spend every early building resource on combat structures while your lab is preventing you from farming better targets. Winter's exact Bio Lab thresholds are not a Dinosaur Origin upgrade table.
Hatch of Legends
Choose a T-Rex, Triceratops, or Ankylosaurus egg with Pet Feed. Feed accelerates growth, and five time-limited tasks refresh daily to provide more. Each level grants +1 percentage point of Season Troop ATK, up to +30% at Lv.30. The egg hatches at Lv.6, the adult appearance starts at Lv.11, and the troop skin unlocks at Lv.16. All three species provide the same stats; choose the appearance you prefer.
Both the bonuses and the vehicle skin are removed at season end. Treat this as seasonal combat progress when deciding how much to invest.
View the in-game hatch of legends level 16 skin unlock

Bones & Eggs Boom: 30 Attempts Become 15
At the start of the season there are 30 daily reward attempts. Bones & Eggs Boom halves the attempts to 15 and doubles the Cretaceous Scales and Ancient Dino Eggs earned per rewarded kill. At the same target level, completing 15 doubled attempts yields the same total as 30 normal attempts; it does not halve your daily egg income.
View the in-game bones & eggs boom reward rules

Dino Egg Defense
Each HQ breach takes 5% of your current Ancient Dino Eggs, capped at 1,000 eggs per breach, with no more than two egg losses. Your egg balance does not increase wave difficulty. Keep useful shop purchases in your plan rather than buying unwanted goods to lower the difficulty.
Dino Rescue
During Dino Rescue, Predator Squads and Black Market Guardians can attack HQ durability directly, bypassing HQ guards. The event raises the Predator Squad reward limit to five.
Defeating a Predator Squad may reveal a Guardian. Discovery and Guardian kill rewards go to the team landing the final blow. After the Guardian is defeated, members of the rescuing alliance can send scouts to shorten the injured Spinosaurus's recovery and collect available gifts once it heals.
Ancient Dinos: Shield, Damage, and Fossils
During the shield phase, troops are not injured. Once the shield breaks, keep sending attacks and healing troops. Attempts are unlimited and ranking uses total damage. Fossil rewards extend through rank 200; the lower reward bracket still receives other rewards.
Bosses rotate weekly in this order: T-Rex, Triceratops, Pterosaur, Ankylosaurus, Dimetrodon. Titles go to the top three damage dealers when that dinosaur is defeated for the first time, not on every weekly repeat.
Plan the Recurring Events
- Monday, Wednesday, Friday — Trade Hubs: use the capture and shop guide for individual ownership, ally discounts, and Diamond tax. Keep your Diamond reserve separate from optional shopping.
- Saturday and Sunday — Bio Institute Shop: spend Ancient Dino Eggs on useful stock and collection progress. See the shop guide before using paid refreshes.
- Sunday, 12:00 Apocalypse Time — Ancient Dinos: break the shield first, then repeat attacks and heal injured troops. Aim for a top-200 damage rank to receive fossils.
- Volcano War: follow the existing battle guide for camp arrangements, the combat window, and reward distribution.
Clash for Glory: Truce and Ranking Rewards
Place Alliance Center I before the war begins: entering without it causes an immediate defeat. Check the scheduled battle time and the alliance's Truce Settings. Wars are not scheduled during the selected truce period; if no choice is made, the third offered session is selected automatically.
Contribution Ranking Rewards require more than 150,000 Contribution. This threshold applies to the ranking rewards tab; it is not a complete description of War Rewards. The shown ranking table extends to rank 200.
During the end-of-season Points Rush, the Season Loot Point rate rises from 20% to 25%. That is 125% of the normal rate, or a 25% relative increase, while the event is active.
View the in-game clash for glory contribution ranking threshold
