Last Z Tech Guide — Expert Discussion for F2P & Low Spenders
Quick Answer
Key takeaways from expert players: Don't prioritize Alliance Recognition (AR) — get 9 chests and move on. Hero Training only to Cockpit. Military Strategies is cheap and essential. Get Peace Shield to Urgent Rescue first, then Siege to Seize. Fully Armed Alliance is a luxury. Your tech and heroes are "conjoined at the hip" — global effects stack with tech bonuses. HQ27 with T9s is the sweet spot for trap accounts.
Based on: Last Z Tech TED Talk and other sources
The AR Controversy — Should You Do It First?
The Debate
Common advice: "Do AR first!"
Expert opinion: "Get your 9 chests on AR and leave that alone."
Why AR Is NOT Priority
- Expensive as hell — last tier costs 20k+ badges just for double chest
- Weeks to break even — takes forever to recoup the badge investment
- Sets you back 2-3 months — while others get stronger, you're farming badges
- Half badges = twice as strong — same badges in combat trees make you much more powerful
Quote: "Are you willing to set yourself back 2-3 months, fall behind everyone, to finish Alliance Recognition? By the time you catch up, they're another 2 months ahead."
When AR Makes Sense
- You're a passive player
- Your alliance carries you in combat
- You just want to cap points during versus events
- You're not the "centerfold" for Canyon Clash, SVS, Glory Wars
Bottom line: If you want to fight, AR is a waste. If you want to piggyback, AR is fine.
Optimal Tech Path for Combat Players
Step 1: Elite Troops
Finish Elite Troops to unlock Military Strategies. Required foundation.
Step 2: Hero Training → Cockpit Only
Expert consensus: "Get to Cockpit, you're good for the time being."
The extra attack after Cockpit is nice but not worth the badges. It's cheap and quick, but not a priority past Cockpit.
Quote: "I won't agree with maxing Hero Training. The extra attack is nice at the end, but I don't see it as necessary."
Step 3: Military Strategies
Why it's essential:
- Cheap — anyone can do it
- HP boosts at the bottom (10-15% HP)
- Required to unlock Peace Shield (45%) and Siege to Seize
- Focus on your main troop type first
Pro tip: If you run one troop type, you don't need to finish the whole tree.
Step 4: Peace Shield → Urgent Rescue
Unanimous agreement: "Urgent Rescue in Peace Shield — get that done. Then move on."
Urgent Rescue reduces unit deaths by 20%. It's the direct counter to enemy Annihilation. Essential for PvP survival.
Unlock requirements: 45-50% Military Strategies + 50% Shelter Building
Step 5: Siege to Seize
Why it's good:
- Relatively cheap
- HP boost from Recharge Shield
- Primary power for solo faction players
Strategy: Get Recharge Shield to level 10 on both Peace Shield AND Siege to Seize = 35-40% extra HP. "That's massive."
The HP Stacking Strategy
Recharge Shield on Both Trees
Both Peace Shield and Siege to Seize have Recharge Shield research.
- Military Strategies: 10-15% HP
- Peace Shield Recharge Shield (10/10): +HP%
- Siege to Seize Recharge Shield (10/10): +HP%
Total: 35-40% extra HP when combined. "It's a game changer."
Quote: "Once you start upgrading your equipment, the extra HP from your armor... it becomes massive."
Fully Armed Alliance — Is It Worth It?
Expert Verdict: It's a Luxury
What you get:
- Annihilation 20/20 — nice for Buster days
- Move Out maxed — +500 troops in formation
Reality: "It is not necessary. Unless you're a whale past T10s, skip it."
Quote: "In a Season 1/Season 2 scenario, I wouldn't want to spend badges there."
Tech + Heroes = Power (They Stack!)
Global Effects Stack with Tech
Key insight: "Your heroes and your tech are conjoined at the hip."
Blue heroes at 5-star have global effects that stack with tech bonuses:
- William — Unit training speed (stacks with Quick Assembly in Siege to Seize)
- Fiona — +300 attack global (all troops, not faction-specific)
- Giselle — Wood gathering speed
Real Example: Training Speed
Default training time for 165 shooters: 2 days 13 hours 52 minutes
After tech + hero stacking: 10 hours 54 minutes
That's a 6x reduction from global effects + tech combined.
Quote: "You got 3 blue heroes that if you max out their skill, that's a 30% training speed boost. And the percentages stack together."
Don't Ignore "Small" Percentages
Quote: "When you're in that tech tree and it says 'plus 1%' — that's huge. You're adding that on top of everything else. I'll take that 1% or 2% all day long."
Same applies to wall upgrades. People rush HQ but leave wall at 19. Every 1% stacks and makes you strong.
The Trap Account Strategy
HQ27 with T9s = Sweet Spot
Expert advice: "At 27 you can stop and ride it. Once you get those T9 troops, that makes a big difference."
Benefits of staying at lower HQ:
- Look unassuming — enemies underestimate you
- Warehouse fills up — no need to loot
- People attack you thinking easy target
- Even T10s get surprised: "God damn, what happened?"
Quote: "I burn HQ30s all the time with one tank. HQ doesn't mean shit. It's about tech and heroes."
HQ Level vs Real Power
What matters: Hero power, tech, gear
What doesn't: HQ level alone
Quote: "We were watching and someone said 'that's an HQ30.' Yeah, but dude's got like 60 million hero power. Who cares? Go burn it."
Must-Buy Items for F2P & Low Spenders
Essential Purchases
- Extra Lab — "Extra lab is a must. A must."
- Extra Builder — Essential for progression
- License Store items — All of them worth it (except Zent Plunder)
Skip: Zent Plunder ($50)
Why it's not worth $50:
- No diamonds included
- Takes forever to cap Zent
- Spreads out your gathering — less food/wood per run
- You'll cap food/wood but still be farming Zent
Recommendation: Stop at "Unlock Lab #2" in the license store. Don't go past that.
Key Quotes from the Discussion
- On AR: "Get your 9 chests on AR and leave that shit alone. Slow build it."
- On Hero Training: "Get to Cockpit, you're good for the time being."
- On badges: "You can use half those badges to be twice as strong."
- On HP stacking: "35-40% extra HP is massive. It's a game changer."
- On tech + heroes: "Your heroes and your tech are conjoined at the hip."
- On HQ rushing: "I burn HQ30s with one tank. HQ doesn't mean shit."
- On extra lab: "Extra lab is a must. A fucking must."
Frequently Asked Questions
Should I do Alliance Recognition (AR) first?
No, unless you're passive and carried by alliance. Get 9 chests and move to combat trees. AR sets you back 2-3 months in power.
Should I max Hero Training?
No. Get to Cockpit and stop. Extra attack after Cockpit is not worth the badges.
What's the best tech path for F2P?
Elite Troops → Hero Training (Cockpit) → Military Strategies → Peace Shield (Urgent Rescue) → Siege to Seize. Focus on HP stacking.
Is Fully Armed Alliance worth it?
It's a luxury. Annihilation and Move Out are nice but not necessary. Skip unless you're a whale past T10s.
Peace Shield or Siege to Seize first?
Peace Shield to Urgent Rescue first (essential). Then Siege to Seize. Get Recharge Shield to 10 on both for massive HP gains.
What HQ level should I stop at?
HQ27 with T9 troops is the sweet spot for trap accounts. HQ level alone doesn't matter — tech and heroes do.
What should F2P players buy?
Extra Lab (must buy), Extra Builder, License Store items up to Lab #2. Skip Zent Plunder ($50 not worth it).
Player Types Explained
The Three Types
- Pay to Win — Whales, T10s, unlimited spending
- Free to Play — No money, pure grind
- Cheap to Play — "I'll put in a little money, but not break the bank"
Quote: "I'm cheap to play. I'm married with three kids. One of them is driving. I got car insurance and car notes coming out of my ass."