Last Z Volcano War — Schedule and Battle Plan

Event Guide • Updated Last Z Guides

Quick Answer

Volcano War’s battle is on Day 6 at 12:00 Apocalypse Time and lasts one hour. Your President arranges camp partners and spoil shares before combat; your alliance assigns objectives. You need HQ 15 to enter, and building battles can kill troops. Fight for Camp Points while tracking your personal reward eligibility.

Schedule and Responsibilities

Event stageTimingWhat to do
PublicityDay 1Check state grouping
CommsDay 2Presidents discuss partners; Defenders choose whether to enter Hard Mode
InvitationDays 3–4Send invitations and agree spoil shares
System AllocationAfter invitationsCheck the final camp assignment
Battle PrepDay 5Assign building teams and confirm attendance
BattleDay 6, 12:00 Apocalypse TimeFight for one hour
President distributionDays 7–8Presidents distribute spoils to alliances
Alliance distributionDays 9–10R4/R5 distribute spoils to members

Use the event countdown to convert the battle start to your local time.

Invitations, Hard Mode, and the Reward Pool

A state can have one outgoing invitation at a time. It expires after one hour without a response. Arrange availability and agree the spoil split before sending it; the agreed shares determine distribution.

Defenders choose Hard Mode during Comms. It prevents them from inviting allied states, while the attacking camp can contain up to three states. The Defender receives a combat buff, but must weigh it against fighting without invited partners.

The reward-pool panel lists successful invitation ×2, victory ×2, and Defender Hard Mode ×3. These are pool multipliers, not a promise that every player receives that multiplier on every reward. Check the displayed pool and negotiated shares before choosing a camp.

States assigned automatically by the system do not increase the reward pool and are not eligible for its spoil distribution.

Entry, Teleporting, and Troop Losses

View the in-game volcano war team limits and entry rules
Volcano War team limits and entry rules
Volcano War team limits and entry rules — Server 403, September 2026. Select the image to enlarge.

Buildings: Camp Points and Personal Points

The camp with the most Camp Points wins. Personal Points track your own contribution. The listed building rates are separate scoring entries; they do not mean every camp member receives the personal rate.

BuildingCamp Points / secondPersonal Points / secondAdditional effect
Volcano Core150100Central objective
Energy Tower8060+10% Camp Points
Lava Furnace8060+20% damage dealt within the area
Radiation Warehouse8060+50% Destruction within the area
Lava Pool6040

Each survivor can send one team per building; a building holds up to ten teams. Entry prioritizes the strongest teams by remaining units and power. When several alliances compete, each alliance’s top ten teams count toward Comprehensive Power, and the highest total gets capture priority.

View the in-game volcano map and core scoring
Volcano map and Core scoring
Volcano map and Core scoring — Server 403, September 2026. Select the image to enlarge.

Personal Score Outside Buildings

SourcePersonal Points
Advanced Mine20 per second
Medium Mine10 per second
Basic Mine5 per second
Defeating enemy troops inside the Volcano area120 per 10,000 Power worth of defeated troops

Use mines or combat to build your personal score when that fits your alliance assignment. Leaving a contested objective to chase a personal milestone can cost the camp its lead.

Collecting Rewards After Combat

Personal ranking rewards require at least 2,000 Contribution. This eligibility floor is separate from the camp’s winning score.

Camp win/loss rewards, personal ranking rewards, and distributed spoils are separate reward screens. Check each one. Spoils are distributed after combat: Presidents act on Days 7–8, then R4/R5 on Days 9–10. Each alliance can receive up to 100 spoil shares; each survivor can receive only one.

The schedule, scoring, and entry rules above match Server 403’s September 2026 event. Check your event’s Hard Mode and reward panels before applying them to a different round.