Last Z Volcano War — Schedule and Battle Plan
Quick Answer
Volcano War’s battle is on Day 6 at 12:00 Apocalypse Time and lasts one hour. Your President arranges camp partners and spoil shares before combat; your alliance assigns objectives. You need HQ 15 to enter, and building battles can kill troops. Fight for Camp Points while tracking your personal reward eligibility.
Schedule and Responsibilities
| Event stage | Timing | What to do |
|---|---|---|
| Publicity | Day 1 | Check state grouping |
| Comms | Day 2 | Presidents discuss partners; Defenders choose whether to enter Hard Mode |
| Invitation | Days 3–4 | Send invitations and agree spoil shares |
| System Allocation | After invitations | Check the final camp assignment |
| Battle Prep | Day 5 | Assign building teams and confirm attendance |
| Battle | Day 6, 12:00 Apocalypse Time | Fight for one hour |
| President distribution | Days 7–8 | Presidents distribute spoils to alliances |
| Alliance distribution | Days 9–10 | R4/R5 distribute spoils to members |
Use the event countdown to convert the battle start to your local time.
Invitations, Hard Mode, and the Reward Pool
A state can have one outgoing invitation at a time. It expires after one hour without a response. Arrange availability and agree the spoil split before sending it; the agreed shares determine distribution.
Defenders choose Hard Mode during Comms. It prevents them from inviting allied states, while the attacking camp can contain up to three states. The Defender receives a combat buff, but must weigh it against fighting without invited partners.
The reward-pool panel lists successful invitation ×2, victory ×2, and Defender Hard Mode ×3. These are pool multipliers, not a promise that every player receives that multiplier on every reward. Check the displayed pool and negotiated shares before choosing a camp.
States assigned automatically by the system do not increase the reward pool and are not eligible for its spoil distribution.
Entry, Teleporting, and Troop Losses
- HQ 15 or higher is required. The battle takes place in the Defender state.
- HQs already inside the combat area are moved out when combat begins. Teleport back in after the start.
- Entering from outside after the start does not consume teleporters. Moving within the combat area is free with a 5-minute cooldown. Volcano War, Alliance Duel, and State Duel share cross-state teleport cooldowns.
- The central zone blocks teleporting and Peace Shields.
- Building battles have a 10% Seriously Injured Rate and a 10% Mortality Rate. Plan for troop losses; these figures apply to the event’s building battles.
View the in-game volcano war team limits and entry rules

Buildings: Camp Points and Personal Points
The camp with the most Camp Points wins. Personal Points track your own contribution. The listed building rates are separate scoring entries; they do not mean every camp member receives the personal rate.
| Building | Camp Points / second | Personal Points / second | Additional effect |
|---|---|---|---|
| Volcano Core | 150 | 100 | Central objective |
| Energy Tower | 80 | 60 | +10% Camp Points |
| Lava Furnace | 80 | 60 | +20% damage dealt within the area |
| Radiation Warehouse | 80 | 60 | +50% Destruction within the area |
| Lava Pool | 60 | 40 | — |
Each survivor can send one team per building; a building holds up to ten teams. Entry prioritizes the strongest teams by remaining units and power. When several alliances compete, each alliance’s top ten teams count toward Comprehensive Power, and the highest total gets capture priority.
View the in-game volcano map and core scoring

Personal Score Outside Buildings
| Source | Personal Points |
|---|---|
| Advanced Mine | 20 per second |
| Medium Mine | 10 per second |
| Basic Mine | 5 per second |
| Defeating enemy troops inside the Volcano area | 120 per 10,000 Power worth of defeated troops |
Use mines or combat to build your personal score when that fits your alliance assignment. Leaving a contested objective to chase a personal milestone can cost the camp its lead.
Collecting Rewards After Combat
Personal ranking rewards require at least 2,000 Contribution. This eligibility floor is separate from the camp’s winning score.
Camp win/loss rewards, personal ranking rewards, and distributed spoils are separate reward screens. Check each one. Spoils are distributed after combat: Presidents act on Days 7–8, then R4/R5 on Days 9–10. Each alliance can receive up to 100 spoil shares; each survivor can receive only one.
The schedule, scoring, and entry rules above match Server 403’s September 2026 event. Check your event’s Hard Mode and reward panels before applying them to a different round.