Last Z Fully Armed Alliance Costs — Annihilation, Move Out, and Total Badge Cost
Quick Answer
Best Fully Armed Alliance rule for most players: treat this as a late aggressive branch, not an early badge priority. The full path costs 500,240 badges, and most of its identity is tied to Annihilation and Move Out rather than efficient early value.
- Full branch cost · 500,240 badges
- Annihilation completion · 151,520 badges for all preceding nodes and Annihilation Lv. 1–20
- Final wall · Move Out finishes the branch at 500,240 badges
Key note: Fully Armed Alliance can be powerful, but it is usually not where most F2P and low-spender accounts should put badges before their core survival and efficiency branches are done.
Fully Armed Alliance is a late aggressive combat branch with several distinct cost walls. The branch feels manageable at first, then quickly turns into a major badge commitment once Annihilation and Move Out enter the picture.
- Total cost: 500,240 badges
- Branch size: 18 nodes / 200 total levels
- Key unlock: Annihilation
- Final node: Move Out
Fully Armed Alliance Tree Overview
This overview groups the full Fully Armed Alliance branch into node totals, so you can see where the branch changes from moderate cost to a true late-game badge wall.
Full Fully Armed Alliance Node Cost Table
These totals show how many badges each Fully Armed Alliance node consumes across its full level range. Use this view when you want the exact cost behind the branch's aggressive late-game identity.
| Node | Levels | Total Badges |
|---|---|---|
| Mechanical Repair | Lv. 1-10 | 7,480 |
| Piercing Shot | Lv. 1-10 | 9,360 |
| Tough Shield | Lv. 1-10 | 9,360 |
| Bazooka | Lv. 1-10 | 11,230 |
| Hold Fast | Lv. 1-10 | 11,230 |
| Circuitous Tactics | Lv. 1-10 | 11,230 |
| Alloy Composite | Lv. 1-10 | 11,230 |
| Peace Breaker | Lv. 1-10 | 14,970 |
| Annihilation | Lv. 1-20 | 65,430 |
| Rider's Attack Training | Lv. 1-10 | 26,180 |
| Shooter's Attack Training | Lv. 1-10 | 26,180 |
| Assaulter's Attack Training | Lv. 1-10 | 26,180 |
| Rider's Defense Training | Lv. 1-10 | 26,180 |
| Shooter's Defense Training | Lv. 1-10 | 26,180 |
| Assaulter's Defense Training | Lv. 1-10 | 26,180 |
| Mechanical Repair II | Lv. 1-10 | 32,720 |
| Repair Kit | Lv. 1-10 | 32,720 |
| Move Out | Lv. 1-20 | 126,200 |
Why This Branch Is Usually a Late Priority
Fully Armed Alliance is one of the easiest branches to romanticize and one of the easiest to overbuy too early.
- The branch stays moderate early, then spikes hard at Annihilation and Move Out.
- Most low-spender and F2P accounts should not treat it as an early badge priority.
- It makes the most sense when your account is already built for aggressive combat play.
This is why many players leave Fully Armed Alliance for later even if the branch itself looks exciting.
Key Fully Armed Alliance Checkpoints
Early branch frame — 86,090 badges
By Peace Breaker, the branch still looks manageable, which is one reason players underestimate what comes next.
Annihilation Lv. 20 completed — 151,520 badges
Annihilation costs 65,430 badges for all 20 levels. Completing every preceding node adds 86,090, bringing the total to 151,520 badges.
Post-Annihilation combat block — 374,040 badges
After the six troop training nodes and the mechanical-repair pair, the branch is already deep into late-game badge territory.
Full branch — 500,240 badges
Move Out alone adds 126,200 badges at the end, which makes the branch far more expensive than its early rows suggest.
How to Think About Fully Armed Alliance
Fully Armed Alliance is a branch for players who are already comfortable committing badges to aggressive late-game combat. If your account still needs stronger foundation branches, this is often not the best next research target.
Use the Tech Deep Dive and PvP Guide if you are deciding whether the account context really justifies an Annihilation or Move Out push.
Fully Armed Alliance FAQ
How many badges does Fully Armed Alliance cost in Last Z?
Fully Armed Alliance costs 500,240 badges in total. It is a large late-game branch and gets especially expensive at Annihilation and Move Out.
Where is Annihilation in Fully Armed Alliance?
Annihilation follows Peace Breaker. Its 20 levels cost 65,430 badges; completing all preceding nodes as well brings the total to 151,520 badges.
What is the final node in Fully Armed Alliance?
The final node is Move Out, which costs 126,200 badges by itself and brings the full branch total to 500,240 badges.
Is Fully Armed Alliance an early priority?
Usually no. Most accounts should handle cheaper and more efficient badge branches before Fully Armed Alliance becomes a sensible investment.
Why do players delay Fully Armed Alliance?
Because the early branch cost understates how expensive the late branch really becomes. Annihilation and especially Move Out turn it into a serious badge sink.
About This Branch Total
- Use this page to judge the full Fully Armed Alliance badge sink before chasing Annihilation or Move Out.
- The totals are planning values; before spending rare badges, confirm the live node requirement in game.
- If a research update changes prerequisites, node names, or badge costs, treat the in-game branch screen as final.