Last Z Fully Armed Alliance Costs — Annihilation, Move Out, and Total Badge Cost

Research Costs • Updated March 15, 2026 • Branch breakdown • Last Z Guides

Quick Answer

Best Fully Armed Alliance rule for most players: treat this as a late aggressive branch, not an early badge priority. The full path costs 500,240 badges, and most of its identity is tied to Annihilation and Move Out rather than efficient early value.

  1. Full branch cost · 500,240 badges
  2. Annihilation completion · 151,520 badges for all preceding nodes and Annihilation Lv. 1–20
  3. Final wall · Move Out finishes the branch at 500,240 badges

Key note: Fully Armed Alliance can be powerful, but it is usually not where most F2P and low-spender accounts should put badges before their core survival and efficiency branches are done.

Fully Armed Alliance Summary

Fully Armed Alliance is a late aggressive combat branch with several distinct cost walls. The branch feels manageable at first, then quickly turns into a major badge commitment once Annihilation and Move Out enter the picture.

Fully Armed Alliance Tree Overview

This overview groups the full Fully Armed Alliance branch into node totals, so you can see where the branch changes from moderate cost to a true late-game badge wall.

Mechanical Repair
Mechanical Repair
Lv. 1-10 1-10
7,480 badges
Piercing Shot
Piercing Shot
Lv. 1-10 1-10
9,360 badges
Tough Shield
Tough Shield
Lv. 1-10 1-10
9,360 badges
Bazooka
Bazooka
Lv. 1-10 1-10
11,230 badges
Hold Fast
Hold Fast
Lv. 1-10 1-10
11,230 badges
Circuitous Tactics
Circuitous
Lv. 1-10 1-10
11,230 badges
Alloy Composite
Alloy Composite
Lv. 1-10 1-10
11,230 badges
Peace Breaker
Peace Breaker
Lv. 1-10 1-10
14,970 badges
Annihilation
Annihilation
Lv. 1-20 1-20
65,430 badges
Rider's Attack Training
Rider Atk
Lv. 1-10 1-10
26,180 badges
Shooter's Attack Training
Shooter Atk
Lv. 1-10 1-10
26,180 badges
Assaulter's Attack Training
Assaulter Atk
Lv. 1-10 1-10
26,180 badges
Rider's Defense Training
Rider Def
Lv. 1-10 1-10
26,180 badges
Shooter's Defense Training
Shooter Def
Lv. 1-10 1-10
26,180 badges
Assaulter's Defense Training
Assaulter Def
Lv. 1-10 1-10
26,180 badges
Mechanical Repair II
Mechanical Repair II
Lv. 1-10 1-10
32,720 badges
Repair Kit
Repair Kit
Lv. 1-10 1-10
32,720 badges
Move Out
Move Out
Lv. 1-20 1-20
126,200 badges

Full Fully Armed Alliance Node Cost Table

These totals show how many badges each Fully Armed Alliance node consumes across its full level range. Use this view when you want the exact cost behind the branch's aggressive late-game identity.

Node Levels Total Badges
Mechanical Repair Lv. 1-10 7,480
Piercing Shot Lv. 1-10 9,360
Tough Shield Lv. 1-10 9,360
Bazooka Lv. 1-10 11,230
Hold Fast Lv. 1-10 11,230
Circuitous Tactics Lv. 1-10 11,230
Alloy Composite Lv. 1-10 11,230
Peace Breaker Lv. 1-10 14,970
Annihilation Lv. 1-20 65,430
Rider's Attack Training Lv. 1-10 26,180
Shooter's Attack Training Lv. 1-10 26,180
Assaulter's Attack Training Lv. 1-10 26,180
Rider's Defense Training Lv. 1-10 26,180
Shooter's Defense Training Lv. 1-10 26,180
Assaulter's Defense Training Lv. 1-10 26,180
Mechanical Repair II Lv. 1-10 32,720
Repair Kit Lv. 1-10 32,720
Move Out Lv. 1-20 126,200

Why This Branch Is Usually a Late Priority

Fully Armed Alliance is one of the easiest branches to romanticize and one of the easiest to overbuy too early.

This is why many players leave Fully Armed Alliance for later even if the branch itself looks exciting.

Key Fully Armed Alliance Checkpoints

Early branch frame — 86,090 badges

By Peace Breaker, the branch still looks manageable, which is one reason players underestimate what comes next.

Annihilation Lv. 20 completed — 151,520 badges

Annihilation costs 65,430 badges for all 20 levels. Completing every preceding node adds 86,090, bringing the total to 151,520 badges.

Post-Annihilation combat block — 374,040 badges

After the six troop training nodes and the mechanical-repair pair, the branch is already deep into late-game badge territory.

Full branch — 500,240 badges

Move Out alone adds 126,200 badges at the end, which makes the branch far more expensive than its early rows suggest.

How to Think About Fully Armed Alliance

Fully Armed Alliance is a branch for players who are already comfortable committing badges to aggressive late-game combat. If your account still needs stronger foundation branches, this is often not the best next research target.

Use the Tech Deep Dive and PvP Guide if you are deciding whether the account context really justifies an Annihilation or Move Out push.

Fully Armed Alliance FAQ

How many badges does Fully Armed Alliance cost in Last Z?

Fully Armed Alliance costs 500,240 badges in total. It is a large late-game branch and gets especially expensive at Annihilation and Move Out.

Where is Annihilation in Fully Armed Alliance?

Annihilation follows Peace Breaker. Its 20 levels cost 65,430 badges; completing all preceding nodes as well brings the total to 151,520 badges.

What is the final node in Fully Armed Alliance?

The final node is Move Out, which costs 126,200 badges by itself and brings the full branch total to 500,240 badges.

Is Fully Armed Alliance an early priority?

Usually no. Most accounts should handle cheaper and more efficient badge branches before Fully Armed Alliance becomes a sensible investment.

Why do players delay Fully Armed Alliance?

Because the early branch cost understates how expensive the late branch really becomes. Annihilation and especially Move Out turn it into a serious badge sink.

About This Branch Total