Last Z Hero Training Costs — Cockpit Path and Total Badge Cost

Research Costs • Updated March 15, 2026 • Branch breakdown

By Last Z Guides

Hero Training is one of the cheapest badge branches in Last Z, but its value is concentrated in Cockpit. For most players, this page matters because it shows exactly how much that stop point costs before Hero Training turns into a low-efficiency badge sink.

Use this page to see the total Hero Training badge cost, understand the full branch structure, and judge whether your current badge stash is enough to reach Cockpit before you move on to Military Strategies.

Quick Answer

Best Hero Training rule for most players: push the branch until Cockpit, then stop. The full branch costs 37,270 badges, but Cockpit arrives much earlier and is usually the efficient endpoint before deeper badge investment loses value.

  1. Full branch cost · 37,270 badges
  2. Best stopping point · Cockpit at 19,500 cumulative badges
  3. What comes next · Military Strategies for better badge efficiency

Key note: Hero Training is useful early because Cockpit matters. It becomes much less efficient once you keep paying badges just to finish the branch.

Hero Training Summary

Hero Training is an early research branch that looks larger than it really is. Most of the branch value comes from reaching Cockpit, not from maxing every later node before shifting into better mid-game research.

Hero Training Tree Overview

This overview groups the full Hero Training branch into node totals, so you can see where Cockpit sits and how much each section of the branch actually costs.

Attack Special Training I
Atk Special I
Lv. 1-5 1-5
120 badges
Strength Training I
Strength I
Lv. 1-5 1-5
120 badges
Rose Bloom
Rose Bloom
Lv. 1-5 1-5
1,900 badges
Morning Star
Morning Star
Lv. 1-5 1-5
1,900 badges
Light of Order
Light of Order
Lv. 1-5 1-5
1,900 badges
Resource Gathering I
Res. Gather. I
Lv. 1-3 1-3
1,910 badges
Rose Barrier
Rose Barrier
Lv. 1-5 1-5
3,150 badges
Dawn's Light
Dawn's Light
Lv. 1-5 1-5
3,150 badges
Shield of Order
Shield of Order
Lv. 1-5 1-5
3,150 badges
Cockpit
Cockpit
Lv. 1 1
2,200 badges
Resource Gathering II
Res. Gather. II
Lv. 1-3 1-3
2,850 badges
Attack Special Training II
Atk Special II
Lv. 1-10 1-10
7,460 badges
Strength Training II
Strength II
Lv. 1-10 1-10
7,460 badges

Full Hero Training Node Cost Table

These totals show how many badges each node consumes across its full level range. Use this view when you care about branch planning instead of single-level micro-costs.

Node Levels Total Badges
Attack Special Training I Lv. 1-5 120
Strength Training I Lv. 1-5 120
Rose Bloom Lv. 1-5 1,900
Morning Star Lv. 1-5 1,900
Light of Order Lv. 1-5 1,900
Resource Gathering I Lv. 1-3 1,910
Rose Barrier Lv. 1-5 3,150
Dawn's Light Lv. 1-5 3,150
Shield of Order Lv. 1-5 3,150
Cockpit Lv. 1 2,200
Resource Gathering II Lv. 1-3 2,850
Attack Special Training II Lv. 1-10 7,460
Strength Training II Lv. 1-10 7,460

Where Hero Training Fits in the Research Order

Hero Training sits in the early research path before the stronger mid-game combat branches. Most players do not need to treat it as a full-completion branch before moving on.

For the broader order around Hero Training, Military Strategies, and Peace Shield, use the Research Guide.

Key Hero Training Checkpoints

Core opener — 240 badges

Attack Special Training I and Strength Training I together cost only 240 badges, so the early branch is very cheap.

First real branch structure — 7,850 badges

Once you clear the three middle nodes and Resource Gathering I, you have already committed enough badges that finishing the Cockpit path makes sense.

Cockpit reached — 19,500 badges

This is the efficient stopping point for most players. After Cockpit, Hero Training gives much weaker badge efficiency than Military Strategies.

Full branch — 37,270 badges

Maxing the whole branch is still cheap compared with later research, but most accounts get better value from moving on before finishing every late node.

What Comes Next After Hero Training

For most accounts, Hero Training is not the branch you keep maxing just because it is available. The efficient route is to reach Cockpit, lock in the meaningful value there, and then shift badge pressure into Military Strategies and later Peace Shield.

If you are following the broader order rather than maxing one branch at a time, use the Research Guide and the Tech Deep Dive. Those pages explain why Hero Training stops being a great badge trade once Cockpit is done.

Hero Training FAQ

How many badges does Hero Training cost in Last Z?

Hero Training costs 37,270 badges in total. That makes it much cheaper than later branches like Peace Shield, Field Research, or Unit Special Training.

Where should I stop in Hero Training?

For most players, the efficient stopping point is Cockpit. It arrives at 19,500 cumulative badges and gives the branch its main practical value before badge efficiency drops.

Is it worth maxing Hero Training before Military Strategies?

Usually no. Once Cockpit is done, most accounts get better combat value by moving their next badge investment into Military Strategies instead of fully maxing Hero Training first.

Why does Cockpit matter so much in Hero Training?

Cockpit is the main reason most players invest in Hero Training at all. It is the branch checkpoint that makes the badge spend feel justified before the later nodes turn into lower-efficiency upgrades.

What research should come after Hero Training?

For most players, Hero Training should be followed by Military Strategies, then Peace Shield for Urgent Rescue, instead of pouring every remaining badge into Hero Training completion.

Verification & Review

Game mechanics and numbers may change with updates. This guide was last validated in March 2026.