Last Z Season 2 Winter Guide - Bio Lab, Greenhouse, and Frost Cores
Quick Answer
In Season 2 Winter, your first priority is seasonal resistance tempo. Start with Smart Greenhouse and Bio Lab, farm Frost Cores from seasonal targets, use Ice Blooms to keep Bio Lab moving, and coordinate with your alliance because captured cities reset at season change.
- First buildings · Smart Greenhouse + Bio Lab before combat buildings
- Key resources · Ice Blooms feed Bio Lab; Frost Cores gate upgrades
- Targets · Frostbanes first, then Snow Leopards and Yetis by task value
- Alliance map · city control resets, so follow the new city plan
Do not open S2 by leveling every seasonal building evenly. Smart Greenhouse and Bio Lab create the resistance engine. Command Post, Icy Arsenal, and Icy Fort become better after your resistance base is online.
What Changes When Season 2 Winter Starts?
Season 2 Winter changes the server from normal progression into a seasonal map race. Captured city control resets, the map adds winter targets, and your account starts building a seasonal resistance engine through Smart Greenhouse, Bio Lab, Ice Blooms, and Frost Cores.
Naming note: Season 2 is Winter. Some older guides call it Desert because that was an earlier in-game version; treat Desert references as outdated naming, not current Season 2 guidance.
| New S2 element | What it does | Early rule |
|---|---|---|
| Captured city reset | Previous city ownership no longer gives your alliance the same map position | Wait for the alliance city route before attacking or moving |
| Smart Greenhouse | Produces Ice Blooms for the seasonal upgrade engine | Establish Ice Bloom production with Smart Greenhouses |
| Bio Lab | Main resistance building and core seasonal progression gate | Keep it upgrading whenever your Ice Bloom / Frost Core supply allows |
| Frost Cores | Upgrade-gating resource for seasonal progress | Reserve them for the Bio Lab level needed by your Mastery path |
| Frostbanes | Core seasonal farming targets for Frost Cores and influence-style progress | Prioritize them before lower-value seasonal kills when attempts or fuel are limited |
| Snow Leopards | Seasonal creature targets tied to resistance thresholds and first-clear value | Push higher levels only when resistance allows; do not waste attempts on bad value |
| Yetis | Limited-attempt seasonal targets with valuable rewards | Coordinate rallies and do not miss daily attempts |
Season 2 Winter Building Priority
The early building priority is not "upgrade everything." Your first job is to build the resource and resistance engine.
- Establish Smart Greenhouse production: its Ice Blooms fund Bio Lab upgrades. Build your Greenhouses early; additional levels are worthwhile when the extra production repays their cost in time for your next Bio Lab goal.
- Bio Lab second, but never idle: Bio Lab is the main resistance gate. Push it whenever you have enough Ice Blooms and Frost Cores.
- ATK/DEF buildings later: Command Post, Icy Arsenal, and Icy Fort are stronger after your resistance base is online. Each player builds these personally. If you rush them too early, you slow the buildings that unlock better seasonal farming.
- Mastery Hall alongside the core: use Mastery Hall for seasonal skills and buffs. Treat it as part of your season progression plan, not as a random side building.
For a small Ice Bloom shortfall, save current production. Upgrade a Greenhouse only if the extra output repays its cost by the time you need the Bio Lab level. When both resources are available, prioritize the Bio Lab level that gives your Mastery path level 60 Frostbane access.
Smart Greenhouse vs Bio Lab
Smart Greenhouse and Bio Lab work together. Greenhouses feed the system; Bio Lab turns that income into stronger seasonal progress.
| Building | Main value | Mistake to avoid |
|---|---|---|
| Smart Greenhouse | Ice Bloom production for Bio Lab upgrades | Upgrading a Greenhouse when its extra production will not repay the cost by the time you need the Bio Lab level |
| Bio Lab | Major resistance progression and seasonal unlock tempo | Spending Frost Cores elsewhere and letting Bio Lab sit idle |
For most players, the practical goal is steady Bio Lab uptime. For exact Bio Lab, Smart Greenhouse, Ice Bloom, and combat-building timing, use the Season 2 Bio Lab guide.
Season 2 Winter Creatures: Frostbanes, Snow Leopards, and Yetis
Season 2 Winter farming revolves around seasonal creatures and limited attempts. Do not spend fuel or attempts randomly just because a new target appears on the map.
- Frostbanes: usually your first priority because they feed Frost Core progress and seasonal progression. Rally these before lower-value targets when attempts are limited.
- Snow Leopards: useful for first-clear progress and seasonal farming, but higher levels depend on your resistance. If you cannot reach a clean level yet, improve the Greenhouse / Bio Lab engine first.
- Yetis: limited-attempt targets with strong rewards. Coordinate rallies and do not ignore them when your alliance is organizing Yeti kills.
If your alliance gives a creature order, follow it. Season 2 rewards coordination more than solo testing. For exact attempt and fuel rules, use the Season 2 Frost Core guide.
Frost Cores and Ice Blooms: Do Not Waste the Engine
Frost Cores and Ice Blooms are not just random seasonal resources. They decide whether your Bio Lab keeps moving or gets stuck.
- Ice Blooms: produced through Smart Greenhouses and spent into seasonal building progress.
- Frost Cores: earned from seasonal targets such as Frostbanes, Snow Leopards, and Yetis and used to keep key upgrades moving.
Bio Lab 26 gives level 60 Frostbane access before Combat Mastery. Reach Bio Lab 28 before switching to keep that access, and reserve the Ice Blooms and Frost Cores for that level before optional combat upgrades. The Season 2 Bio Lab guide covers Bio Lab and Smart Greenhouse spending priorities.
For daily Frostbane attempt counts, fuel costs, Snow Leopard timing, and Yeti coordination, read the Season 2 Frost Core guide.
Command Post, Icy Arsenal, and Icy Fort
Season 2 Winter also adds player-built ATK/DEF buildings: Command Post, Icy Arsenal, and Icy Fort. These matter for seasonal fighting, but they should not steal your entire early resource plan.
Early S2 is about unlocking resistance and farming better targets. Once your Greenhouse and Bio Lab base is healthy, Command Post, Icy Arsenal, and Icy Fort become more attractive for rallies, city fights, Glory War, and other seasonal PvP pressure.
If you are F2P or low-spend, be especially careful here. Rushing ATK/DEF buildings can feel good in the moment while quietly delaying the Bio Lab level that would unlock better farming and better resistance.
Bio Lab 26 gives level 60 Frostbane access before Combat; Bio Lab 28 keeps that access after switching. Command Post gives Season Troop DMG, Icy Arsenal gives Season Troop ATK, and Icy Fort gives Season Troop DEF. For exact costs and upgrade order, use the Season 2 Combat Buildings guide.
Mastery Hall and Seasonal Skills
Mastery Hall is the Season 2 building for seasonal skills and buffs. Do not ignore it, because seasonal skills can change how quickly you progress through Winter systems and how useful your account is in alliance activity.
The practical rule is to check Mastery Hall before spending season resources elsewhere. If a skill or buff improves your seasonal economy, resistance path, or alliance combat value, it can be worth more than another low-impact building level.
Use Mastery Hall as a planning checkpoint: Greenhouse and Bio Lab build your resistance engine, while Mastery Hall turns season progress into longer-term seasonal bonuses. For Support vs Combat timing, reset decisions, and named Combat skills, use the Mastery Hall guide. For alliance vault timing and level 5 resource value, use the Vault Master guide.
Season 2 Winter and City Reset
Captured city control resets when Season 2 starts. That makes the first phase of S2 an alliance coordination problem, not just a personal upgrade problem.
Before attacking or moving, check your alliance plan: target cities, rally leaders, NAP rules, shield expectations, and where weaker members should stand. Random solo movement can waste troops or break agreements.
If your alliance is organized, your job is to follow the route and keep your account ready: enough shields, enough resources, and enough event discipline to keep growing while the map is being contested.
Season 2 Winter Events and Systems
Frozen Rescue: How It Works and Which Animal to Choose
Frozen Rescue normally runs Monday through Wednesday during Season 2 Winter, with several Cold Snap windows. When a Cold Snap starts, zoom out and look for frozen structures in the dark-blue map area. Send a scout, tap Seek Help so alliance members can shorten the thaw timer, and wait until the animal appears before claiming it.
You can rescue up to 10 animals per day. Claiming an animal uses one rescue, so choose the reward you actually need:
- Deer / Stag: 300 Badges. This is the best default for most players.
- Mammoth: exclusive equipment fragments. Choose it when equipment progress matters more than Badges.
- Pig / Boar: Diamonds.
- Fox: Orange Skill Books.
Best default: ten badge animals per day across all three event days gives up to 9,000 Badges per week. Share useful coordinates with your alliance and claim the animal before the Cold Snap ends.
For Ice Pit contests, choosing a fishing location, and claiming Fish Index rewards, use the Arctic Fishing guide. For AC1 pressure, building-point denial, cross-server support, and personal reward planning, use the Glory War guide.
Snowman Mania: Event Progress and Decoration Rewards
Snowman Mania uses Snowballs earned through event tasks and helping clear snow. Snow Leopards and Frostbanes also supply Snowflakes for Snowman progress. Claim the event's decoration rewards as you advance, and collect additional decoration materials through the Fish Index.
The event Snowman's level and your Zazz Snowman decoration's level are separate progress tracks. On Server 403, collecting the available event rewards left the decoration at Lv.4; there was no mid-season reset. Lv.4 gives +20% Troop ATK and +20% Troop DEF. The Lv.5 upgrade adds another 10 percentage points to each.
The fragment-only Lv.5 route requires 54 pieces. The account shown has 24, leaving a 30-piece shortfall. Completing the available Winter events does not guarantee Lv.5.
View the in-game zazz snowman level 5 upgrade options

What to Do Before Season 2 Starts
- Create any farm account you still need. Same-server farm creation may become restricted after Season 2 starts.
- Clear builder queues close to season launch. You want builders available for Smart Greenhouse and Bio Lab instead of locked into long low-impact upgrades.
- Save flexible speed-ups. Seasonal buildings build quickly at first, but speed-ups still matter when you are trying to keep Bio Lab moving.
- Save event-sensitive hero resources. Prime Recruitment Tickets, hero fragments, Power Cores, Enhancement Alloys, and skill books should still be timed around event windows.
- Ask your alliance for the city plan. City control resets, so do not assume old ownership or old rally routes apply.
- Keep shields ready. Season starts create more map movement and more mistakes.
What Carries Over After Season 2 Winter?
Seasonal buildings and their buffs disappear when Winter ends. Unused Ice Blooms and Frost Cores also expire, so do not save them for the next season.
Among seasonal systems, only Mastery progress carries forward. This seasonal reset does not affect your normal account progress. Use remaining seasonal resources for the current Winter objective before the season closes.
Before Season 2 Winter Ends
- Claim earned season rewards, activate remaining Fish Index entries, and collect available Snowman rewards before their timers end.
- Spend Frost Cores and Ice Blooms on upgrades that still help your remaining season objectives. Unused supplies expire, and seasonal buildings and their buffs disappear.
- See the Arctic Fishing guide for the documented end-of-season recycling values of fishing passes and buckets.
- Mastery Hall level and Mastery Points carry forward; selected skills reset. Your normal account progression does not reset with the season.
Next season is Season 3: Dinosaur Origin. Use the Dinosaur Origin guide to separate building resources, companion feed, and shop currency before planning your first week.
Season 2 Winter FAQ
What should I upgrade first in Season 2 Winter?
Start with Smart Greenhouse and Bio Lab. Greenhouse supports Ice Bloom income, while Bio Lab drives the resistance tempo that unlocks better seasonal farming.
What are the key Season 2 Winter resources?
Ice Blooms and Frost Cores fund your seasonal buildings. Prioritize Bio Lab 26 for level 60 Frostbanes before Combat Mastery; reach Bio Lab 28 before switching to keep that access.
Which Season 2 Winter creatures matter first?
Prioritize Frostbanes first when attempts or fuel are limited, then use Snow Leopards and Yetis based on resistance, daily attempts, and alliance instructions.
Do captured cities reset when Season 2 starts?
Yes. Captured city control resets at season change, so alliances need a fresh city plan for Season 2 instead of relying on the previous map state.
What carries over after Season 2 Winter?
Among Season 2 seasonal systems, only Mastery progress carries forward. Seasonal buildings and their buffs disappear, and unused Ice Blooms and Frost Cores expire; normal account progress does not reset.
Before Starting Season 2 Winter
- Checked in game with server 403 players: Season 2 is Winter, and its seasonal buildings, buffs, Ice Blooms, and Frost Cores do not carry forward.
- Among seasonal systems, only Mastery progress carries forward; normal account progress does not reset.